![]() ![]() However, insurgents can still deploy and construct destructible "hideouts" to spawn at, which act in a similar way to the FOBs in conventional game modes. The opposing team can discover the location of these caches by acquiring intelligence about the insurgents, after which an enemy cache will be marked on the conventional forces' map, indicating its position. ![]() The Insurgency game mode diverts slightly from these rules, limiting the insurgent side to spawn at their weapons caches which they must defend, or they lose the ability to spawn. When constructed, other fixed defences such as stationary machine guns and various defensive constructs such as barbed wire or foxholes can be placed after the delivery of additional supplies. Players may also spawn at FOBs which can be constructed if supply crates are delivered to the desired location. In contrast to the original system of Battlefield 2, players may not spawn at their squad leader when they die, but must instead spawn at permanent spawn points such as main bases, or at temporary rally points created by the squad leader. Co-op can also serve as a single-player mode (with bots standing in for teammates). The mod also features a co-op mode, where human players may play alongside or against computer controlled players. Players must build and defend their hidden FOB while also searching for the opposing forces' FOB. The objective instead is focused around player-built fortifications and their single Forward Operating Base (FOB). The Command and Control mode removes all control points. The play style for Vehicle Warfare is otherwise identical to Advance and Secure where players must capture objective points in order. ![]() The Vehicle Warfare mode differs by putting full emphasis on heavy vehicles and assets, and restricting the player to one kit role (crewman or pilot). The other game modes are Vehicle Warfare and Command and Control. The Insurgency game mode involves a conventional forces team searching for and destroying hidden weapon caches while the other team, the insurgents, try to defend them. The second most popular game mode, Insurgency, is intended to simulate asymmetrical warfare. However, in Advance and Secure, control points typically must be captured in a certain order, with both teams attacking and defending control points, though some Advance and Secure maps have one team attack and the other defend. Two of the most popular game modes are Advance and Secure and Insurgency.Īdvance and Secure involves capturing and holding control points, similar to the Conquest mode of Battlefield 2. Project Reality features five game modes. ![]()
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